ChillBox

Beachball rules

Scoring

  • Every rally ends in a point: when the ball hits the ground, the point goes to the player on whose side it did NOT land.
  • A set is played to 11 points.
  • After each rally comes a serve; the point winner serves. You get 5 seconds to serve, after that the ball is tossed in automatically.

Fouls (point to the opponent)

  • More than 5 consecutive touches by one player — get the ball over earlier.
  • Holding: you cannot keep the ball pressed against you for over 2 seconds — no carrying it to the enemy side on your head.

Controls

  • Move: ← → or A D.
  • Jump: ↑ or W.
  • Fast-fall: ↓ or S — drop like a stone after a jump to make the next save.
  • Dash: double-tap a direction — a short burst of speed that rescues far balls.
  • On phones — on-screen controls: left/right zones plus jump/down.

How to win

  • The ball flies away from the contact point: hit it with your edge and it goes sideways. Use it — an edge hit at speed makes a nasty low cross.
  • A lob at the net forces a jump — attack the landing.
  • Don’t jump without a reason: airborne you are predictable. Jumping is for attacking, not receiving.
  • Dashing costs tempo: turning around after one is slow. Save it for rescues, not for cruising.