Beachball rules
Scoring
- Every rally ends in a point: when the ball hits the ground, the point goes to the player on whose side it did NOT land.
- A set is played to 11 points.
- After each rally comes a serve; the point winner serves. You get 5 seconds to serve, after that the ball is tossed in automatically.
Fouls (point to the opponent)
- More than 5 consecutive touches by one player — get the ball over earlier.
- Holding: you cannot keep the ball pressed against you for over 2 seconds — no carrying it to the enemy side on your head.
Controls
- Move: ← → or A D.
- Jump: ↑ or W.
- Fast-fall: ↓ or S — drop like a stone after a jump to make the next save.
- Dash: double-tap a direction — a short burst of speed that rescues far balls.
- On phones — on-screen controls: left/right zones plus jump/down.
How to win
- The ball flies away from the contact point: hit it with your edge and it goes sideways. Use it — an edge hit at speed makes a nasty low cross.
- A lob at the net forces a jump — attack the landing.
- Don’t jump without a reason: airborne you are predictable. Jumping is for attacking, not receiving.
- Dashing costs tempo: turning around after one is slow. Save it for rescues, not for cruising.