Bomberman rules
Goal
Be the last player alive. The arena is 13×11 tiles: solid blocks stand in a grid, the lanes are packed with wooden crates, and players start in the corners (two players — opposite ones). The survivor wins; mutual destruction is a draw.
Bombs
- A bomb is dropped under you and explodes after ~2.5 seconds — leave the future blast cross in time.
- The blast is a cross: fire waves travel in 4 directions (2 tiles by default), smash crates, burn power-ups and players. A wave stops at a solid block.
- Fire touching another bomb detonates it instantly. Chain explosions are the pro’s main weapon — and the main cause of silly deaths.
- Your own bomb kills just like an enemy one. The classic rookie mistake is trapping yourself in a dead end with your own bomb.
Power-ups
- Drop from broken crates (not every one — roughly two in five).
- Flame: +1 tile of blast range, up to 8.
- Bomb: +1 to bombs you can place at once, up to 8.
- Speed: each pickup makes you noticeably faster (capped near double the base).
- Power-ups burn in fire — don’t blow up your own presents.
Sudden death
At the 150-second mark the arena starts collapsing: tiles turn to stone one by one in a spiral from the edge to the centre (about 3 tiles per second), killing anyone standing there. Stalling at the wall is a losing plan — by the end only the centre is alive.
Survival tips
- Before dropping a bomb, spot the tile where you’ll wait out the blast — AROUND a corner, not on the cross line.
- Never enter a one-exit corridor while an opponent with a bomb is nearby.
- Track enemy blast range by the power-ups they’ve grabbed: a stacked rival covers a whole corridor.
- In the endgame stay near the centre — the spiral eats the edges first.