ChillBox

Bomberman rules

Goal

Be the last player alive. The arena is 13×11 tiles: solid blocks stand in a grid, the lanes are packed with wooden crates, and players start in the corners (two players — opposite ones). The survivor wins; mutual destruction is a draw.

Bombs

  • A bomb is dropped under you and explodes after ~2.5 seconds — leave the future blast cross in time.
  • The blast is a cross: fire waves travel in 4 directions (2 tiles by default), smash crates, burn power-ups and players. A wave stops at a solid block.
  • Fire touching another bomb detonates it instantly. Chain explosions are the pro’s main weapon — and the main cause of silly deaths.
  • Your own bomb kills just like an enemy one. The classic rookie mistake is trapping yourself in a dead end with your own bomb.

Power-ups

  • Drop from broken crates (not every one — roughly two in five).
  • Flame: +1 tile of blast range, up to 8.
  • Bomb: +1 to bombs you can place at once, up to 8.
  • Speed: each pickup makes you noticeably faster (capped near double the base).
  • Power-ups burn in fire — don’t blow up your own presents.

Sudden death

At the 150-second mark the arena starts collapsing: tiles turn to stone one by one in a spiral from the edge to the centre (about 3 tiles per second), killing anyone standing there. Stalling at the wall is a losing plan — by the end only the centre is alive.

Survival tips

  • Before dropping a bomb, spot the tile where you’ll wait out the blast — AROUND a corner, not on the cross line.
  • Never enter a one-exit corridor while an opponent with a bomb is nearby.
  • Track enemy blast range by the power-ups they’ve grabbed: a stacked rival covers a whole corridor.
  • In the endgame stay near the centre — the spiral eats the edges first.