ChillBox

Croco rules

Goal

Reach the target score before anyone else. The target is picked when the room is created: 50, 100, 150, 200 or 300 points. You score both by guessing other players’ drawings and by drawing well yourself.

A round, step by step

  • The artist gets 3 words to choose from and 15 seconds to pick one. Skip the choice three times in a row and you are removed from the room.
  • Then 80 seconds of drawing. Draw anything you like — but NO letters, digits or the word itself.
  • Everyone else types guesses into the chat. Above the canvas there is a word mask: “_ _ _ _ _” — letter count and spaces.
  • Nobody close? The artist may reveal up to 2 letter hints — each one cuts the reward for both the artist and the guessers.
  • Once everyone guesses (or time runs out), the word is shown for 5 seconds and the pencil passes to the next player.

Scoring

  • First correct guess — 10 points, second — 8, third — 7, fourth — 6, everyone after that — 5.
  • Each revealed hint takes 1 point off the reward (never below 3).
  • The artist: 5 points for the first guesser plus 1 for each following one, capped at 10. Minus 2 per hint used.
  • If nobody guesses, the artist gets nothing.

When the game ends

The first player to reach the target score wins. As a safety net the match lasts at most 10 full circles of artists; if nobody hits the target by then, the score leader wins.

Tips for the artist

  • Start with a big silhouette — add details only if nobody bites.
  • Compound word? Draw it in parts: “rain” + “bow”.
  • Read the chat: wrong guesses show how people read your drawing.
  • Save hints for the last third of the timer — early hints just cheapen the round.

Tips for guessers

  • Fire lots of short guesses — wrong ones cost nothing.
  • Use the mask: word length and spaces kill half the options.
  • A one-letter typo shows up as “almost” — fix it and take the points.